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Conway's Game of Life for Playdate.

In 1970 mathematician John Conway devised a cellular automation called the Game of Life.

Life is a zero-player game that evolves without human interaction. After creating an initial configuration, the player observes the various patterns that are formed as the game evolves.

The universe is a a two-dimensional grid of cells that are either alive or dead. Each cell interacts with its 8 neighbours to determine whether or not it survives according to the following rules:

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Create your own tiny patterns and crank them to life!

Read more about Conway's Game of Life here.


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Click download now to get access to the following files:

conway.pdx.zip 73 kB

Comments

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am I doing something wrong? I'm just seeing a black grid even if I crank (the step number is increasing). I'm not paused. 

do I set the initial live cells with B? I assumed it just reset everything.

I think I figured out how it works--I didn't realize that pausing changed the controls. 

Yay. I'm excited to see GoL make it onto Playdate.

This is a great start. I'd have liked to be able to edit then play then edit again, instead of having to reset.

If this gets developed further, it would be great to have the ability to run backwards by cranking the other way, higher resolution, and .RLE file support.